This is the second exercise for the Intro to Game Programming class I'm taking for Fall 2022.

Music by Anna 'v1ris' Hill: https://soundcloud.com/v1ris/distant-highlands

"WASD" or arrow keys to control

"R" to reset the room (do it if the physics stop working)

Over the summer I had a friend who was really into Super Monkey Ball Banana Mania, and he had me play it. I hate Monkey Ball. So I decided to make better Monkey Ball. I also took the opportunity of this project to learn how level loading works in Unity. In all my previous projects I would unload an entire scene and then replace it, but of course that means that I couldn't have objects survive between levels. But I found out that you can just load multiple scenes at once, so for this game I had a base scene with the required persistent objects and then loading and unloading levels along side it.

Download

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BuildMac_v2.app.zip 132 MB
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BuildWindows_v2.zip 123 MB

Comments

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I really like how you move the platform instead of the ball in this game. It makes it more interesting to play and makes me focus on the game a bit more. I think the isometric positioning is a bit odd when moving the platform. Personally, I think a top down view would've worked a little better here.