A downloadable game for Windows and macOS

A walking simulator taking place in the Backrooms - a "mundane" set of office rooms that occupy a space outside normal reality. Navigate these strange spaces in search for a way out. This is a game made in Unity for an Intro To Game Programming class at NYU. The exercise instructed us to build a game with a 3d enviroment that conveyed narrative. A start menu was added for UI. Doors and activators (red orbs that open doors when clicked on) were added to allow for player interaction.

Made by Justin Xiong, Cameron Vong, and Jorge Velasquez.

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MacBuildv3.zip 38 MB
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WindowsBuildv3.zip 29 MB

Comments

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This game really matched the backroom theme that the game is based around. The environment and gameplay really match that feeling, where it feels like you're in a big room/maze and you feel like there's some danger you need to get away from. In general, it is difficult to find the exit, but it made the game more mysterious. I only recommend that the game have some sort of danger that makes the stress of the game feel more real.

The maze aspect was done nicely, wasn't too obvious to find where to go. But a little too not obvious. With nothing else to do except walk around it felt pretty boring with no music or clear objective than finding an exit. A lot of the walls and floors were flickering too. A lot of repeated designs, the one yellow room in between felt new and interesting but was more like just a hallway back into the original room design. Some more objectives, collectables, or enemies would help liven the game and keep the player's attention. 

I like the maze! Since the levels were really large, it felt like I had a lot to explore. I have some small nits to add onto the existing feedback you guys got: 

- I noticed some z-fighting for some of the walls, so either making the walls with one gameobject or adjusting the positions for some of the walls would help

- It was hard to know which door each activator opened. It would be nice if it was color coded or if the door opened made noise for the player to know where to go

- When the player isn't pressing wasd, the character is still moving very slightly

- Would be nice for the sprint button or if the player movement was just faster overall

I really like the idea of the game. I think it would've been better to add a sprint function rather than a jump function. I also was a little confused what I can do when I started the game. Also, while there is a way to quit the game, I wasn't sure how I can go back to the homepage to quit the game.  

Yo I played this in class so I'm just gonna write feedback similar to what I said in class.

I think the jump is a little too high. You hit the ceiling every time you jump, and it makes it feel a little unnecessary.

Some more decor would be nice to make it so the player doesn't get lost. All the rooms with the exception of one look exactly the same. 

Feedback on if an activator is pressed, either by changing color or a sound, would be nice to let the player know.

Overall its pretty good but I think a few extra tweaks would make it a much better experience!